using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FiresideGatheringSignShield")]
	public class FiresideGatheringSignShield : MonoBehaviour
	{
		public MeshRenderer m_ShieldMeshRenderer => method_3<MeshRenderer>("m_ShieldMeshRenderer");

		public GameObject m_ShieldShadow => method_3<GameObject>("m_ShieldShadow");

		public FiresideGatheringSignShield(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FiresideGatheringSignShield(IntPtr address)
			: this(address, "FiresideGatheringSignShield")
		{
		}
	}
}
